Apr 02, 2009, 01:51 AM // 01:51
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#61
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Ascalonian Squire
Join Date: Mar 2007
Guild: [SSW]
Profession: Mo/
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I was all "Omg, really anet? really?" then got to the Sandstorm 'nerf' and was "Wait...April fools...you sly dogs"
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Apr 02, 2009, 03:21 AM // 03:21
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#62
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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I have to say that some of the April Fool's skill function changes were almost revolutionary in they way they would interact with your camera (dazed) albeit obviously way over the top.
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Apr 02, 2009, 03:23 AM // 03:23
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#63
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Cute
I lol'ed at a bunch of the justifications.
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Apr 02, 2009, 03:29 AM // 03:29
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#64
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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"Although we were satisfied with the current effects of Lucky Aura, it unfortunately provided more of a benefit than expected to certain types of builds (especially farming)."
That's my favorite. You gotta love GW "urban legends" when it comes to farming and drop rates. The GW community tends to not be the most skeptical or scientifically minded in that regard... lol.
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Apr 02, 2009, 04:37 AM // 04:37
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#65
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Ascalonian Squire
Join Date: Feb 2006
Location: Minnesota USA
Guild: Braveheart World Xi [any]
Profession: R/
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I fell out of my frelling chair for real laughing at this. I was like, "No WAY!. Too much fun here. HUN! HEY wake UP. You gotta read this." In the end, we both were laughing so hard that tears were falling. Oo Just one day, sigh, would have been too fun.
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Apr 02, 2009, 04:43 AM // 04:43
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#66
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Fire and [ICE]
Profession: W/
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Wow... it's been a while since I've played, but I wanted to see the April Fools joke, and I must say I laughed quite a bit.
Perhaps I should start playing again.
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Apr 02, 2009, 08:43 AM // 08:43
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#69
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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For a few minutes, I could picture in my mind a brand new, fresh and exciting GW1. I was already looking at the shores of NF, see myself teleported by sins in AB where I wouldn't use SF anymore, and people mapping mad in RA .
Good laugh, GG
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Apr 02, 2009, 10:08 AM // 10:08
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#70
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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Haha wow. Great update.
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Apr 02, 2009, 10:41 AM // 10:41
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#71
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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I'd love to see Daze implemented.
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Apr 02, 2009, 11:36 AM // 11:36
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#72
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Characters suffering from Blind cannot see distant enemies.
Characters suffering from Dazed will now spin in place. The camera is locked for the duration of the effect.
These exciting new additions will improve both the PvP and PvE experience by improving the interface display of your characters state. It is now much more obvious when your character is blinded or dazed, something that benefits front line and support classes in PvP. This also provides a more realistic environment for PvE players to roleplay in. With enemies you can't see and your display spinning around, you'll get a better sense of what it's like to be a Guild Wars hero!
Quote:
Originally Posted by snaek
what's sad is that similar things have been suggested in sardelac threads (as serious suggestions mind you).
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Well, this is what Anet wanted to do/did with Nightfall. They wanted to reflect the conditions your character was suffering in the UI, like the Poison Traps in Fahranur turning your screen green and wobbly. I guess they abandoned the idea pretty fast.
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Apr 02, 2009, 12:12 PM // 12:12
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#73
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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I was gonna cry at the Ranger's pet thing. But then it reminded me of Pokemon and something smelled fishy to me.
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Apr 02, 2009, 12:26 PM // 12:26
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#74
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
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I laughed so hard at the Overpowered builds that would come out. Build 1. 7 invoke lightning eles 1 paragon(you get where im going with this) that could be 7 lvl 21 invoke lightnings prolly dealing about 170 dmg each. Second build 8 warriors 8 bull strikes + zrank spam. 3rd R/a Trappers. Trap then have the enemy teleport to you. had they made these changes for one day it would have been epic. That and running 8 rits with signet of ghostly might would have brought back the best 15 minutes of HA EVER!
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Apr 02, 2009, 12:44 PM // 12:44
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#75
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Jungle Guide
Join Date: Jan 2008
Location: ign Punk Isnt Dead
Profession: R/
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omg wtf you did Anet !!!!!!!!!1!@!! GG
(laughed at the SF and Gladiator's Defense)
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Apr 02, 2009, 01:52 PM // 13:52
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#76
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Ahahah Scropion wire should be added ingame with a little cloud over your char using it, saying : "Come over here "
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Apr 02, 2009, 03:06 PM // 15:06
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#77
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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I read em on a wiki, and tought hmm that can't be right :O
they had me for a bit ofc :P
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Apr 02, 2009, 03:11 PM // 15:11
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#78
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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Read some of em and thought: Ah, pretty ok update this time, but then:This skill can be activated while dead, cant send chat messages and the zrank thing..
Kinda liked the beast mastery thing (didn't see it was april fools then) and thought, that would be a pretty good nerf for iway..
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Apr 02, 2009, 03:15 PM // 15:15
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#79
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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I gotta admit, the sarcasm is thick in the update. They coulda added something about old school paragons too though.
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Apr 02, 2009, 03:24 PM // 15:24
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#80
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Frost Gate Guardian
Join Date: Aug 2007
Profession: A/
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it'd be funny if the change really happened, even if it's just for one day. Of course things like SoS and some of the Para shouts wouldn't be viable, but at least it'd break the monotony of things around here.
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